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What Engine Does Undertale Use

2015 role-playing video game

0000 video game

Undertale
The logo shows the text "UNDERTALE" in white pixel-art text, with a red heart making up the counter in the "R".
Developer(south) Toby Trick[a]
Publisher(s)
  • Toby Play a trick on[b]
  • 8-iv[c]
Designer(s) Toby Fox
Artist(due south) Temmie Chang
Composer(southward) Toby Fox
Engine GameMaker Studio
Platform(s)
  • Microsoft Windows
  • Bone 10
  • Linux
  • PlayStation iv
  • PlayStation Vita
  • Nintendo Switch
  • Xbox I
Release

September 15, 2015

  • Windows, Os Ten
  • September xv, 2015
  • Linux
  • July 17, 2016
  • PS4, PS Vita
  • August 15, 2017
  • Nintendo Switch
  • September xviii, 2018
  • Xbox One
  • March 16, 2021
Genre(s) Part-playing
Mode(s) Single-player

Undertale is a 2015 second role-playing video game created by American indie developer Toby Play tricks. The player controls a kid who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical bulwark. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat organization involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices touch the game, with the dialogue, characters, and story irresolute based on outcomes.

Outside of artwork and character designs by Temmie Chang, Fox developed the entirety of the game past himself, including the script and music. The game took inspiration from several sources, including the Brandish, Mario & Luigi, and Mother role-playing game series, bullet hell shooter series Touhou Project, office-playing game Moon: Remix RPG Take chances, and British comedy show Mr. Bean. Originally, Undertale was meant to be ii hours in length and was set to be released in mid-2014. All the same, development was delayed over the side by side iii years.

The game was released for Microsoft Windows and Bone X in September 2015. Information technology was too ported to Linux in July 2016, PlayStation 4 and PlayStation Vita in August 2017, the Nintendo Switch in September 2018, and Xbox One in March 2021. The game was acclaimed for its thematic material, intuitive gainsay organization, musical score, originality, story, dialogue, and characters. The game sold over one million copies and was nominated for multiple accolades and awards. Several gaming publications and conventions listed Undertale every bit game of the twelvemonth, and others take since listed information technology every bit i of the greatest video games. Ii chapters of a related game, Deltarune, were released in 2018 and 2021.

Gameplay

Fighting Toriel in Undertale. Toriel attacks a red heart, controlled by the player, with fire magic.

Undertale employs a bullet hell/turn-based combat system in which the histrion controls the middle, avoiding attacks from enemies in between fighting, acting, healing, or mercy.

Undertale is a function-playing game that uses a superlative-downwards perspective.[3] In the game, the player controls a kid and completes objectives in order to progress through the story.[four] Players explore an undercover world filled with towns and caves, and are required to solve numerous puzzles on their journey.[iv] [5] The hush-hush world is the dwelling of monsters, many of whom challenge the thespian in combat;[5] players determine whether to kill, flee, or befriend them.[4] [6] Choices made past the thespian radically affect the plot and general progression of the game, with the player's morality interim as the cornerstone for the game's evolution.

When players run into enemies in either scripted events or random encounters, they enter a battle mode. During battles, players control a small middle which represents their soul, and must avoid attacks unleashed past the opposing monster similar to a bullet hell shooter.[4] [5] As the game progresses, new elements are introduced, such as colored obstacles, and boss battles which change the style players control the eye.[7] Players may cull to attack the enemy, which involves timed button presses. Killing enemies will cause the player to earn EXP (in turn increasing their LOVE) and aureate.[viii] They can utilise the Human action option to check an enemy's attacking and defending attributes too equally perform various other deportment, which vary depending on the enemy.[4] If the actor uses the right deportment to respond to the enemy, or attacks them until they accept low HP (simply nevertheless alive) they tin cull to spare them and end the fight without killing them.[9] For some boss encounters to be completed peacefully, the thespian is required to survive until the graphic symbol they are facing has finished their dialogue. The game features multiple story branches and endings depending on whether players choose to kill or spare their enemies; and as such, it is possible to clear the game without killing a single enemy.[x]

Monsters will talk to the actor during the battle, and the game volition tell the players what the monster's feelings and actions are.[11] Enemy attacks change based on how players interact with them: should players choose non-vehement options, enemy attacks are easy, whereas they become difficult if players choose fierce options.[5] [11] The game relies on a number of metafictional elements in both its gameplay and story.[12] When players participate in a boss boxing on a 2d playthrough, the dialogue will be contradistinct depending on actions in previous playthroughs.[13]

Plot

Undertale is set in the Underground, a realm where monsters were banished after state of war bankrupt out with humans. The Underground is sealed from the surface by a magic bulwark with a atypical gap at Mountain Ebott.[fourteen] A human being child falls into the Underground and encounters Flowey, a sentient flower who teaches the player the game'due south mechanics and encourages them to raise their "LV", or "Dear", by gaining "EXP" through killing monsters.[d] When Flowey attempts to kill the human and reap its soul, the human is rescued by Toriel, a motherly goat-similar monster, who teaches the human to solve puzzles and survive conflict in the Surreptitious without killing. She intends to adopt the human, wanting to protect them from Asgore Dreemurr, the rex of the Underground.

The human eventually leaves Toriel to search for Asgore's castle, which contains the barrier to the surface world. They run across several monsters, such as the skeletons Sans and Papyrus, two brothers who act as sentries for the Snowdin forest; Undyne, the head of the royal guard; Alphys, the kingdom's royal scientist; and Mettaton, a robotic television receiver host Alphys created. Most of them are fought, with the human choosing whether to impale them or to spare and fifty-fifty befriend the monster. During their travels, the human learns the crusade of the war between humans and monsters. Asriel, the son of Asgore and Toriel, befriended the starting time kid who brutal into the Underground and was adopted by Asgore and Toriel. One day, the child died after eating poisonous flowers. When Asriel returned the torso to the humans, they attacked and fatally wounded him, causing Asgore to declare war. Asgore now seeks to interruption the barrier, which requires him to collect seven human souls, of which he has half-dozen.

The game'south catastrophe depends on how the player handles encounters with monsters.[16] [10] [e] If the actor is on their kickoff playthrough without killing (or killed some only non all monsters) the human arrives at Asgore's castle and learns that a monster'due south soul is too needed to cross the barrier, forcing them to fight Asgore. Sans stops the human before their confrontation, revealing that the human's "LOVE" is an acronym for "level of violence" and "EXP" for "execution points". Sans judges the man based on their accumulated "LOVE" and "EXP". The human fights Asgore, but Flowey interrupts, killing Asgore and stealing the human souls. With the aid of the rebelling souls, the human defeats Flowey, falls unconscious, and awakens on the human being side of the barrier; they receive a phone call from Sans, detailing the state of the Underground after the human's difference. This ending is known as the "Neutral" ending, and has many different epilogue phone calls depending on which monsters were killed and which ones spared.

If the player kills no monsters after completing a "Neutral" ending, they tin complete the so-called "Pacifist" route.[eighteen] [16] Flowey is revealed to be a reincarnation of Asriel, created past Alphys'due south experiments. Toriel intervenes before the fight with Asgore and is joined past the other monsters the human befriended. Flowey ambushes the group, re-taking all the human souls and the souls of all the monsters to take an older Asriel's form to fight the human. The human connects with their friends during the fight, somewhen triumphing. Asriel reverts to his child class, destroys the bulwark, and expresses remorse to the others before leaving. The human falls unconscious and is awoken to see their friends surrounding them, with the knowledge of the human's name: Frisk. The monsters reintegrate with the humans on the surface, while Frisk has the selection of accepting Toriel as their adoptive female parent.

A third ending known as the "No Mercy" or "Genocide" ending ensues if the actor kills all monsters.[13] [18] When Frisk reaches Asgore's castle, Sans attempts and fails to stop Frisk. Flowey kills Asgore in an attempt to gain mercy but is then killed past Frisk. Chara, the fallen child whose body Asriel tried to return, appears and destroys the universe. To enable further replays of the game, Frisk must give their soul to Chara to restore the universe, which will permanently alter all subsequent pacifist runs.

Development

Undertale was developed by Toby Fox beyond 32 months.[19] Development was financed through a crowdfunding entrada on the website Kickstarter. The campaign was launched on June 25, 2013 with a goal of Us$v,000; it ended on July 25, 2013, with US$51,124 raised by ii,398 people.[xx] Undertale 's cosmos ensued after Fox created a battle arrangement using the game creation system GameMaker: Studio.[21] He wanted to develop a role-playing game that was dissimilar from the traditional design, which he frequently plant "boring to play".[22] He prepare out to develop a game with "interesting characters", and that "utilizes the medium as a storytelling device ... instead of having the story and gameplay abstractions exist completely carve up".[22]

Fox worked on the entire game independently, besides some of the fine art; he decided to work independently to avoid relying on others.[19] Trick had fiddling experience with game development; he and his 3 brothers oftentimes used RPG Maker 2000 to make role-playing games, though few were ever completed. Fob also worked on several EarthBound ROM hacks while in high school.[22] Temmie Chang worked equally the principal artist for the game, providing most of the sprites and concept art.[23] [24] Fox has said that the game'due south fine art style would likely remain the same if he had access to a larger team of artists. He constitute that "there's a psychological thread that says audiences go more than attached to characters drawn but rather than in detail", particularly benefiting from the use of visual gags within the art.[25]

Game design

The defensive segment within the battle system was inspired by the Mario & Luigi series, as well as bullet hell shooters such every bit the Touhou Project series.[26] When working on the battle organisation, Pull a fast one on set out to create a mechanic that he would personally enjoy.[27] He wanted Undertale to accept a battle system equally engaging as Super Mario RPG (1996) and Mario & Luigi: Superstar Saga (2003). Fox did not want grinding to be necessary at whatsoever signal in the game, instead leaving it optional to players. He as well did non wish to innovate fetch quests, as they involve backtracking, which he dislikes.[xix] In terms of the game's difficulty, Play a trick on ensured that it was easy and enjoyable. He asked some friends who are inexperienced with bullet hell shooters to examination the game, and found that they were able to complete information technology. He felt that the game's difficulty is optimal, peculiarly considering the complications involved in adding another difficulty setting.[28]

The game's dialogue arrangement was inspired by Shin Megami Tensei (1992),[26] especially the gameplay mechanic whereby players can talk to monsters to avert conflict. Fox intended to expand upon this mechanic, as declining to negotiate resulted in a requirement to fight. "I want to create a system that satisfied my urge for talking to monsters," he said.[5] When he began developing this mechanic, the concept of completing the game without killing any enemies "just evolved naturally".[29] Withal, he never considered removing the option to fight throughout development.[29] When questioned on the difficulty of playing the game without killing, Fox responded that information technology is "the crux of one of the major themes of this game", request players to call up near information technology themselves.[29] Despite not having played it, Fob was inspired past the concepts of Moon: Remix RPG Adventure (1997), which involved the player repairing the damage of the "Hero" and increasing their "Love Level" by helping people instead of hurting them.[30]

Writing

According to Fox, the "idea of being trapped in an underground world" was inspired by the video game Brandish.[24] Fox was partly influenced past the silliness of internet civilization, as well equally comedy shows like Mr. Edible bean.[19] He was too inspired by the unsettling atmosphere of EarthBound.[19] Fob's desire to "subvert concepts that go unquestioned in many games" further influenced Undertale 's development.[29] Fox found that the writing became easier after establishing a character's vocalization and mood. He also felt that creating the world was a natural procedure, as information technology expressed the stories of those inside it.[25] Pull a fast one on felt the importance to brand the game's monsters "experience like an individual".[26] He cited the Concluding Fantasy serial as the opposite; "all monsters in RPGs like Final Fantasy are the same ... there's no pregnant to that".[26]

The grapheme of Toriel, who is ane of the first to appear in the game, was created equally a parody of tutorial characters. Fox strongly disliked the use of the companion character Fi in The Legend of Zelda: Skyward Sword, in which the answers to puzzles were often revealed early. Fox also felt that office-playing video games generally lack mother characters; in the Pokémon serial, as well every bit Female parent and EarthBound, Fox felt that the mothers are used as "symbols rather than characters".[22] In response, Fox intended for Toriel'south character to be "a mom that hopefully acts like a mom", and "genuinely cares" almost players' actions.[22]

Papyrus and Sans are named after the typeface fonts, Papyrus and Comic Sans, and their in-game dialogue is displayed accordingly in their respective eponymous fonts.[31] Both characters are listed in the game'south credits equally existence inspired by J.N. Wiedle, author of Helvetica, a webcomic series about a skeleton named after the font of the aforementioned proper name. Papyrus in detail was conceived every bit a sketch in Flim-flam'due south notebook; he was originally a hateful spirited character named "Times New Roman" who wears a fedora.[32]

Music

The game's soundtrack was entirely composed by Fox with FL Studio.[35] A self-taught musician, he composed most of the tracks with footling iteration; the game's master theme, "Undertale", was the only song to undergo multiple iterations in development. The soundtrack was inspired by music from Super NES role-playing games,[19] such every bit EarthBound,[36] bullet hell series Touhou Projection,[37] equally well every bit the webcomic Homestuck, for which Fox provided some of the music.[xix] Fob also stated that he tries to exist inspired by all music he listens to,[27] particularly those in video games.[36] Co-ordinate to Fob, over ninety% of the songs were composed specifically for the game.[21] "Megalovania", the vocal used during the dominate battle with Sans, had previously been used within Homestuck and in one of Fox's EarthBound ROM hacks.[34] [38] For each section of the game, Fox composed the music prior to programming, every bit information technology helped "determine how the scene should go".[21] He initially tried using a music tracker to compose the soundtrack, but found it difficult to use. He ultimately decided to play segments of the music separately, and connect them on a track.[36] To celebrate the first anniversary of the game, Fox released five unused musical works on his weblog in 2016.[39] Four of the game'due south songs were released as official downloadable content for the Steam version of Taito's Groove Coaster.[38]

Undertale 'due south soundtrack has been well received by critics every bit role of the success of the game, in particular for its apply of diverse leitmotifs for the various characters used throughout various tracks.[twoscore] [41] In particular, "Hopes and Dreams", the boss theme when fighting Asriel in the run-through where the player avoids killing any monster, brings back most of the master character themes, and is "a perfect way to cap off your journey", according to USgamer'southward Nadia Oxford.[34] Oxford notes this track in particular demonstrates Flim-flam'southward power at "turning old songs into completely new experiences", used throughout the game'southward soundtrack.[34] Tyler Hicks of GameSpot compared the music to "bit-based melodies".[42]

The Undertale soundtrack had oft been covered by various styles and groups. Every bit part of the fifth anniversary of the game, Play a trick on streamed footage with permission of a 2019 concert of the Undertale songs performed past Music Engine, a orchestra group in Nihon, with support of Fangamer and 8–4.[43]

Release

The game was released on September 15, 2015, for Microsoft Windows and Os 10,[44] and on July 17, 2016, for Linux.[45] Fox expressed interest in releasing Undertale on other platforms, but was initially unable to port it to Nintendo platforms without reprogramming the game due to the engine's lack of support for these platforms.[19] A patch was released in January 2016, fixing bugs and altering the appearance of blue attacks to aid colorblind players run into them better.[46]

Sony Interactive Entertainment announced during E3 2017 that Undertale would go a release for the PlayStation 4 and PlayStation Vita, a Japanese localization, and a retail version published past Fangamer. These versions were released on August xv, 2017.[47] [48] [49]

A Nintendo Switch version was revealed during a March 2018 Nintendo Straight, though no release date was given at the fourth dimension;[50] [51] Undertale 's release on Switch highlighted a deal made betwixt Nintendo and YoYo Games to allow users of GameMaker Studio 2 to directly consign their games to the Switch.[52] The Switch version was released on September xv, 2018, in Nippon,[53] and on September 18, 2018, worldwide.[54] All the console ports were developed and published by Japanese localizer eight-4 in all regions.[1] [2]

The Xbox One version was released on March 16, 2021. Equally with the PlayStation 4 and Switch versions, the Xbox One version features unique content specific to that platform.[55]

Other Undertale media and merchandise have been released, including toy figurines and plush toys based on characters from the game.[56] The game'southward official soundtrack, Undertale Soundtrack, was released by video game music label Materia Collective in 2015, simultaneously with the game'south release.[57] Additionally, two official Undertale cover albums accept been released: the 2015 metal/electronic album Determination by RichaadEB and Ace Waters,[58] [59] and the 2016 jazz album Alive at Grillby 's by Carlos Eiene, better known equally insaneintherainmusic.[60] Another anthology of jazz duets based on Undertale 'due south songs, Prescription for Slumber, was performed and released in 2016 past saxophonist Norihiko Hibino and pianist Ayaki Sato.[61] A 2xLP vinyl edition of the Undertale soundtrack, produced by iam8bit, was also released in the same year.[62] Two official UNDERTALE Pianoforte Collections canvas music books and digital albums, arranged by David Peacock and performed past Augustine Mayuga Gonzales, were released in 2017 and 2018[63] [64] by Materia Collective. A Mii Fighter costume based on Sans was made bachelor for download in the crossover title Super Smash Bros. Ultimate in September 2019, marking the character'due south official debut as a 3D model. This costume also adds a new organisation of "Megalovania" by Fox as a music track.[65] Super Smash Bros. managing director Masahiro Sakurai noted that Sans was a popular asking to appear in the game.[66] Music from Undertale was also added to Taiko no Tatsujin: Drum 'n' Fun! every bit downloadable content.[67]

Deltarune

Afterward previously teasing something Undertale-related a mean solar day earlier, Fob released the kickoff affiliate of Deltarune on Oct 31, 2018 for Windows and macOS for free.[68] Deltarune is "not the globe of Undertale", co-ordinate to Fox, though characters and settings may bring some of Undertale 's world to heed,[69] and is "intended for people who have completed Undertale";[70] the proper name Deltarune is an anagram of Undertale.[71] Fox stated that this release is the offset part of a new project, because it a "survey program" to make up one's mind the project's future management.[71] Fox clarified that Deltarune will exist a larger project than Undertale, stating information technology took him a few years to create the game'southward first chapter, much longer than it took him to complete the Undertale demo.

Chapter 2 of Deltarune was released on September 17, 2021, after Fox acquired a team to assist him with further evolution.[72] [73] Once all chapters are complete, the game will exist released equally one whole package; Fox stated that he does non have an anticipated timetable for completion.[71] [69] Deltarune is planned to have only ane ending, regardless of what choices the player makes in the game.[69]

Reception

Undertale received critical acclaim, and was apace considered a cult video game by numerous publications.[82] [83] Review aggregator Metacritic calculated an boilerplate score of 92 out of 100, based on 43 reviews.[74] Metacritic ranks the game the third-highest rated Windows game released in 2015,[74] and amid the top l of all time.[84] Praise was particularly directed at the game'south writing, unique characters, and gainsay system. GameSpot 's Tyler Hicks declared it "ane of the nigh progressive and innovative RPGs to come in a long time",[42] and IGN 'southward Kallie Plagge called it "a masterfully crafted experience".[17] By the end of 2015, in a preliminary study past Steam Spy, Undertale was 1 of the all-time-selling games on Steam, with 530,343 copies sold.[85] Past early Feb 2016, the game surpassed one million sales,[86] and by July 2018, the game had an estimated total of three and a one-half million players on Steam.[87] Japanese digital PlayStation iv and PlayStation Vita sales surpassed 100,000 copies sold past February 2018.[88]

Daniel Tack of Game Informer called the game's gainsay system "incredibly nuanced", commenting on the uniqueness of each enemy see.[79] Giant Flop 's Austin Walker praised the complexity of the gainsay, commenting that it is "unconventional, clever, and occasionally really hard".[78] Ben "Yahtzee" Croshaw of The Escapist commended the game'due south ability to blend turn-based and alive combat elements.[89] IGN 'due south Plagge praised the ability to avoid combat, opting for friendly conversations instead.[17] Jesse Singal of The Boston World found the game's ability to make the thespian empathize with the monsters during combat if they opted for non-violent actions was "indicative of the broader, fundamental sweet at the core" of Undertale.[90]

Reviewers praised the game's writing and narrative, with IGN 's Plagge calling it "excellent".[17] The Escapist 'southward Croshaw considered Undertale the best-written game of 2015, writing that "is on the one hand hilarious... and is likewise, by the finish, rather heartfelt".[89] Destructoid 's Ben Davis praised the game's characters and utilize of one-act, and compared its tone, characters, and storytelling to Cavern Story (2004).[4] PC Gamer 'southward Richard Cobbett provided like comments, writing that "even its weaker moments... merely about work".[80]

The game's visuals received mixed reactions. Giant Bomb 's Walker called information technology "uncomplicated, but chatty".[78] IGN 's Plagge wrote that the game "isn't ever pretty" and "oft ugly", but felt that the music and animations compensate.[17] The Escapist 's Croshaw remarked that "it wobbles between basic and functional to just plain bad".[89] Other reviewers liked the graphics: Daniel Tack of Game Informer felt that the visuals accordingly match the characters and settings,[79] while Richard Cobbett of PC Gamer commended the ability of the visuals to convey emotion.[80]

Cultural touch

Fandom

Cosplayers portraying (from left to right) Sans, Undyne, Papyrus, Toriel, Grillby, and Napstablook. Picture was taken at Tsunacon in Rotterdam, the netherlands.

About a year subsequently release, Fob commented that he was surprised by how popular the game had become and though appreciative of the attention, he constitute it stressful. Fox said: "It wouldn't surprise me if I never fabricated a game as successful again. That's fine with me though."[91] The character Sans has been well received by players, existence the subject of many fan works.[92] [93] [94] Professional wrestler Kenny Omega has expressed his love of Undertale, dressing as Sans for the October 30, 2019, episode of All Elite Wrestling: Dynamite.[95] Sans's add-on as a Mii fighter costume in Super Smash Bros. Ultimate garnered positive feedback from fans, although The Commonwealth Times considered his add-on to be a "potential problem" due to the decreasing nostalgia factor for each new graphic symbol and ever-increasing size of the roster.[96]

Undertale 'southward fanbase has also been subject area to controversy, leading to it gaining a negative reputation. After the game's release, some streamers were harassed by fans of the game for killing in-game enemies and attempting the "genocide" route. YouTuber Markiplier refused to complete his initial play-through of the game, stating that he was "not having fun" due to fan demands.[97]

In July 2016, during a summit nigh the Internet held at the Vatican, YouTube personality MatPat gifted a re-create of Undertale to Pope Francis. MatPat explained his choice of gift by referencing the year 2016's status as the Boggling Jubilee of Mercy, and connecting this to Undertale 's overarching theme of mercy.[98] Afterward, in January 2022, a circus troupe performed in front of the Pope during his weekly audience at the Vatican to the melody of "Megalovania", drawing parallels with MatPat's symbolic gift of the game to Pope Francis.[99] [100]

Accolades

The game appeared on several twelvemonth-end lists of the best games of 2015, receiving Game of the Month and Funniest Game on PC from Rock, Paper, Shotgun,[101] [102] Best Game Ever from GameFAQs,[103] and Game of the Twelvemonth for PC from The Jimquisition,[104] Nothing Punctuation,[105] and IGN.[106] It also received Best PC Game from Destructoid,[107] the Matthew Crump Cultural Innovation Honour[108] and Most Fulfilling Crowdfunded Game from the SXSW Gaming Awards;[108] and Game, Original Role Playing from the National University of Video Game Trade Reviewers awards.[109]

Undertale garnered awards and nominations in a variety of categories with praise for its story, narrative and for its office-playing. At IGN 's Best of 2015, the game received Best Story.[110] Undertale was nominated for the Innovation Award, Best Debut, and Best Narrative at the Game Developers Choice Awards.[111] In 2016, at the Independent Games Festival the game won the Audition Honor, and garnered 3 nominations for Excellence in Audio, Excellence in Narrative, and the Seumas McNally Grand Prize.[112] [113] The SXSW Gaming Awards named it the Most Fulfilling Crowdfunded Game, and awarded information technology the Matthew Crump Cultural Innovation Honour.[108] The same year at the Steam Awards the game received a nomination for the "I'thou not crying, there's simply something in my eye" award.[114] In 2019, Polygon named the game among the decade's best.[115] In 2021, IGN listed Undertale every bit the 20th greatest game of all fourth dimension, while in Japan, a nationwide Idiot box Asahi poll of over 50,000 players listed Undertale as the 13th greatest game of all fourth dimension.[116] [117]

See likewise

  • List of GameMaker games
  • Homestuck

Notes

  1. ^ 8-iv adult the panel versions.[1] [2]
  2. ^ Cocky-published on Steam and GOG.
  3. ^ viii-four published the console versions.
  4. ^ In function-playing games, "LV" and "EXP" are abbreviations for "[experience] level" and "experience points", respectively, and are desirable to increase.[15]
  5. ^ The endings are referred to as, respectively: the "neutral run"; the "pacifist run"; and the "no mercy run" (fan dubbed the genocide run).[thirteen] [17] [18]

References

  1. ^ a b Trick, Toby (June 13, 2017). "UNDERTALE is Coming to PlayStation!". PlayStation.Web log. Archived from the original on May 31, 2020. Retrieved June 22, 2020. Along the manner that transformed into having them develop and publish the PlayStation versions, besides.
  2. ^ a b 8-4. Undertale (Nintendo Switch). 8-4. Scene: Credits. Nintendo Switch Conversion: viii-4, Ltd. {{cite book}}: CS1 maint: numeric names: authors list (link)
  3. ^ "The RPS Advent Calendar, Dec 16th: Undertale". Rock Paper Shotgun. December xvi, 2015. Archived from the original on December 26, 2015. Retrieved May xvi, 2016.
  4. ^ a b c d e f grand Davis, Ben (September 24, 2015). "Review: Undertale". Destructoid. ModernMethod. Archived from the original on Jan 21, 2016. Retrieved January 21, 2016.
  5. ^ a b c d due east Hudson, Laura (September 24, 2015). "In Undertale, you can choose to kill monsters — or sympathise them". Boing Boing. Happy Mutants. Archived from the original on January 20, 2016. Retrieved January twenty, 2016.
  6. ^ Smith, Adam (October 15, 2015). "Conversations With Myself: On Undertale'due south Universal Appeal". Stone Newspaper Shotgun. Archived from the original on May 16, 2016. Retrieved May xvi, 2016.
  7. ^ Cobbett, Richard (September 21, 2015). "The RPG Scrollbars: Undertale". Stone Paper Shotgun. Archived from the original on January 21, 2016. Retrieved October 31, 2015.
  8. ^ Bogos, Steven (June 2, 2013). "Undertale is an EarthBound Inspired Indie RPG". The Escapist. Defy Media. Archived from the original on Jan 21, 2016. Retrieved January 21, 2016.
  9. ^ Couture, Joel (September 22, 2015). "Guilt, Friendship, and Carrot Monsters — Undertale and the Consequences of Easy Violence". IndieGames.com. UBM TechWeb. Archived from the original on January 20, 2016. Retrieved January 20, 2016.
  10. ^ a b Farokhmanesh, Megan (July 7, 2013). "UnderTale combines classic RPG gameplay with a pacifist twist". Polygon. Vox Media. Archived from the original on September 26, 2015. Retrieved September 25, 2015.
  11. ^ a b Welhouse, Zach (October 8, 2015). "Undertale – Review". RPGamer. Archived from the original on Jan 21, 2016. Retrieved Jan 21, 2016.
  12. ^ Muncy, Jack (January eighteen, 2016). "The Best New Videogames Are All About … Videogames". Wired. Condé Nast. Archived from the original on March 27, 2016. Retrieved January xviii, 2016.
  13. ^ a b c Grayson, Nathan (September 28, 2015). "Players Still Haven't Figured Out All Of Undertale's Secrets". Kotaku. Gawker Media. Archived from the original on February 17, 2016. Retrieved February 17, 2016.
  14. ^ Toby Trick (September 15, 2015). Undertale (0.ix.9.five ed.). Scene: Intro.
  15. ^ Moore, Michael East. (2011). Nuts of Game Design. A G Peters, Ltd. p. 142. ISBN978-ane-56881-433-9.
  16. ^ a b Hughes, William (July xiv, 2017). "Undertale dares players to brand a mistake they can never have back". Polygon. Archived from the original on July 20, 2021. Retrieved July twenty, 2021.
  17. ^ a b c d due east f Plagge, Kallie (January 12, 2016). "Undertale Review". IGN. IGN Entertainment. Archived from the original on January 21, 2016. Retrieved January xiii, 2016.
  18. ^ a b c Hughes, William (Dec ix, 2015). "Undertale dares players to brand a mistake they can never accept back". The A.V. Order. The Onion. Archived from the original on March 25, 2016. Retrieved March two, 2016.
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What Engine Does Undertale Use,

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